Join forces with millions of Bounty Hunters online for the most intense hack-and-slash adventure yet! Creating these new characters and finding cool ways to express the inevitable 'culture clash' as they interacted with established "fantasy" DHC characters was enormous fun.This game allows multiplayer play and is not subject to Xbox Live Family Settings. Fantasy meets (literally) SF, post-apocalypse, and sort of steampunk feel. This game opens up the DHC world into a kind of "universe", with contrasting styles and genres. Since the game is a departure from the previous series, what's it been like bringing more of the world to life in this version? And then we had to find ways to drip feed that ongoing story into the quick game sessions, delivering information and exposition, and teasing out the mysteries, without slowing the immediacy of the gaming experience down. I came up with an idea about what the game was "about", a metastory. That was fun-and quite straightforward-but what we really wanted to do was to defy the usual limitations of a mobile game and create a bigger story, a realized universe that you'd usually only find in a big, immersive game designed to be played in longer sessions. So it's all about immediacy and action, as so many mobile games have traditionally been. DHC is a fast game, designed to be played little and often, sometimes for very short bursts.
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